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Thoughts

There is no “no UX”

UX is the experience a user has with a product or thing. UX is no fancy extra that you can “skip this time” to save some cycles. As soon as it is in their hands, a user has an experience with the product – whether you designed for it or not.

It’s up to you if you want to design that experience with intend. Or leave it to chance.

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Thoughts

Everything else is not there

In a good user experience nothing is left to chance. Things are offered to the user in the right place and at the right moment.

In a good user experience everything that is there has a purpose. Everything else is not there.

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Thoughts

What I am looking for when recruiting designers

Way too many applications feature only final screens, often rotated or distorted to fit into a fancy mockup. That’s good stuff to make a first impression, maybe.

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Thoughts

Design is a team sport

Recently I heard a fellow designer talking about design being a team sport. Just today I found the exact same theme in “The State of UX in 2020”. Yet, this is not a cool coincidence underlining a trend. Good design has always been and will always be a team sport. Law of nature.

I can tell from first-hand experience, I worked both ways: 10 years as a poorly connected freelancer, doing everything on my own with little to no feedback from other designers. And 4 years at IBM with radical collaboration, lots of possibilities for feedback and exchange, and our design team’s own Definition of Done saying “Critiques until the design team is happy”.

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Thoughts

Software is good when it is undemanding and predictable.

There is actually nothing else I wanted to say. ☺️